The game might be seen by some as difficult, this is the case for some gamers but the difficulty is off set with the unique weapons system that levels up each time you play, soon enough you will be completely pwning bosses without thinking too hard (well the ones in the first couple of stages atleast) and you will also unlock rewards such as Show hit boxes, stage select and slow motion mode (so you can dodge bullets easier and workout a stratergy to 100% each boss). Silvergun is FULL of bosses, there are about 20 in the Saturn mode (Saturn mode has a story and more levels)and slightly less in Arcade mode. The amount of action in this game is staggering, you will need to be alert right through the game, the short cutscenes between stages are the only times you will have to catch your breath. while on the subject of graphics, I will say now that Radiant Silvergun do es things with the Saturns hardware that was though to be impossible, the transparancies, the textures, the way the background rotates, one of the most memorable bits was leading up to and during the epic battle with Penta, it blows you away when you see the ground getting thrown about as your Silvergun corkscrews through the skys. This game was designed to be played at 60hz and EURO saturns run at 50hz meaning that the beautiful graphics that Treasure spent time and effort on are not as lush as they should be, also the ingame voices appear out of sync with what happening on screen. Its such a shame that this game was never released in the US or Europe and because of this you need to own a Saturn Console that is capable of running NTSC J region games, this can be done buy buying a Japanese Saturn (expensive but best), getting your countries Saturn modded (good option but hard to find someone to do it) or buy an Action Replay cart (cheapest option but worst output). I bought this item because I wanted the best shoot em' up game that there is. Radiant Silvergun SEGA Saturn Japan (1998)
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